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Yeah as a developer I can't guarantee that I'll never write an infinite loop that leaks memory, and I really don't want my only recourse to be restarting my mac
by admax88qqq 4y ago
Yeah as a developer I can't guarantee that I'll never write an infinite loop that leaks memory, and I really don't want my only recourse to be restarting my machine. That's a pretty brutal dev cycle lol.
- quickthrower2 4y agoDoes cgroups help here?
- happymellon 4y agoI've not had that as a problem in a while. Either the the kernel oom or the systemd oom-killer take care of it.
- deleted 4y ago[deleted]
- wnkrshm 4y agoYou can do that on windows, with GPU compute shaders and syncs - at least in that case on Linux, you can switch to terminal to kill the process. On windows, can't click, to kill a process you need the GPU to render your process managing window...
- admax88qqq 4y agoI mean sure, but that's pretty edge case for me, I'm not developing GPU compute sync.