4 ms·
In my experience, the biggest source of "random" glitches were the entertainment walkers. Because of a bug, sometimes the dancers would teleport and wonder off
by ufo 4y ago
In my experience, the biggest source of "random" glitches were the entertainment walkers. Because of a bug, sometimes the dancers would teleport and wonder off outside of the block. Lack of bazaar goods can also be a problem, specially if you have 1x1 houses because those run out of supplies faster than 2x2 houses. For 2x2 houses they need a bazaar visit twice a year, which matches the period in the random walker algorithm. However, for 1x1 houses that might not be enough; I suggest building an extra bazaar to be safe. Religion & water walkers don't spend resources. Education walkers consume papyrus every time they leave their building. If they're out of papyrus they don't go to work.
- YeGoblynQueenne 4y agoRight, I thought I might be misremembering the need for resources of religious workers, thanks. The markets always tend to be a little unwieldy. It's easy to run out of space to place a maker far enough from housing to not depress its value, on smaller maps or ragged terrain with lots of rivers etc. So you gotta manage carefully.
- ufo 4y agoOne funny thing about bazaars is that they decrease desirability for adjacent houses but increase desirability for houses that are 3-6 tiles away. A good strategy is to build them close to the houses, but surrounded by other service buildings.
- YeGoblynQueenne 4y agoAnd with lots of plazas in between.