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As it might take a few clicks, this is a tutorial from their YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM https://www.youtube.com/watch?v=WbyCbA
by dxuh 4y ago
As it might take a few clicks, this is a tutorial from their YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM https://www.youtube.com/watch?v=WbyCbA1c8BM
It gives a much better quick impression of what this tool is like.
- throwntoday 4y agoI watched this and the workflow looks identical to blender. I don't see the benefit over just using blender.
- remram 4y agoIt runs in the browser, for one. Not that it needs to be better than Blender to be interesting.
- throwntoday 4y agoWhy on earth would you want to run your 3D modeling software in a browser window?
- danuker 4y agoLoading a page is easier than installing software. Whether the sacrifices make it worth it, depends on circumstances.
- deleted 4y ago[deleted]
- diceduckmonk 4y agoIf it works, it works. Then, all else being equal, the browser is more convenient. Also, see Adobe’s acquisition of Figma.
- tomtheelder 4y agoThe benefit is that it's extremely streamlined and simplified to suit the specific type of assets it is designed to create. It is designed for hobbyists- people creating assets for things like Minecraft and Roblox, or indie games- not for people who already know how to use something like Blender. If you already know how to use Blender then, yes, do that.
- TazeTSchnitzel 4y agoEven if you're familiar with Blender, there can be value in having a more focused tool. I've tried using it for low-poly 3D modelling before and it's annoying having so much of the interface dedicated to functionality I can't use.
- idlehand 4y agoUsing a limited palette has been a point of friction in Blender, too. You can't update the palette from within Blender, and you need to use tiny UV coordinates.
- echelon 4y agoThe entire 3D creation workflow will move to the browser and workstations will become thin clients. You can share work and assets with the team, collaboratively edit, easily demo, and farm expensive rendering out to compute clusters. We'll also see more AI-driven construction. Stuff you can't run on individual workstations.