3 ms·
Isometric Tiles Math (2013)
- atan2 4y agoAnother good article about the topic: https://pikuma.com/blog/isometric-projection-in-games https://pikuma.com/blog/isometric-projection-in-games
- pubby 4y agoI'm repeating the obvious, but in isometric land there's no perspective. If you render a bunch of floating cubes, it's impossible for a viewer to determine their depth. The big difference between an isometric game, and a regular 3d game is that you have to account for this. If you don't, your game will look like an MC Escher painting.