4 ms·
I can't seem to find the reference, but I seem to recall that Valve had specialized rendering logic for the power lines in Half Life 2? I presume that's basica
by VanillaCafe 4y ago
I can't seem to find the reference, but I seem to recall that Valve had specialized rendering logic for the power lines in Half Life 2?
I presume that's basically the same fundamental problem as rendering line art and star fields...
- speps 4y agoPhone wire anti-aliasing: https://www.humus.name/index.php?page=3D&ID=89 https://www.humus.name/index.php?page=3D&ID=89