3 ms·
Still appropriate for modern hardware. Despite hardware getting faster, display resolutions and refresh rates have also increased to eat the memory bandwidth g
by midnightclubbed 4y ago
Still appropriate for modern hardware. Despite hardware getting faster, display resolutions and refresh rates have also increased to eat the memory bandwidth gains. Especially so at VR resolutions.
Modern rendering engines will use a mixture of 8bit, 10bit, and 16bit per color channel buffers - the final 'lit' color buffer is where you will generally write fp16 (8bytes per pixel) linear HDR color values, if you can spare the performance hit, as this is where you need the highest range.