3 ms·
> The only explanation I can think of is the sheer number of models in a pokemon game may be much higher than those games, but I am not sure. I don't really th
by brundolf 4y ago
> The only explanation I can think of is the sheer number of models in a pokemon game may be much higher than those games, but I am not sure.
I don't really think that would play into the technical issues. The models themselves look fine; nearly all the problems I've seen come down to (in order)
1. Really bad LOD logic/implementation. Just shockingly bad, entire characters popping in 20ft away from you
2. Animation/rigging issues, mainly with the player character, and seemingly correlated with network play
3. World navigation/physics glitches for the main character
I guess #1 could be affected by the number of models if it came down to "we don't have time to create proper LOD increments for every model", though surely that could be automated these days? At least a rough version, which is all you really need
Overall it just feels like an open-world game made by people who have no idea how to make an open-world game (but like others have pointed out, BotW was the first real open-world game Nintendo had made and it was a slam dunk)
- Cpoll 4y ago> though surely that could be automated these days? The big game engines all have assets or built-in features to do this. Of course, there's still the last 10% of QA and fixing up the ones that aren't properly converted.