3 ms·
For videogames development. Engines is kinda synonymous with ecosystem. Videogames use tons of third party libraries with various engine support either from li
by stuckinhell 4y ago
For videogames development. Engines is kinda synonymous with ecosystem.
Videogames use tons of third party libraries with various engine support either from library developers or third parties.
Alot of studios do not have the inhouse talent/money to support all the skills required for inhouse development, so they use a ton of libraries.
If you have to reimplement all the third party library support in your custom engine, well you are going to have a bad time.
I think this why unreal/unity consolidation is occurring and honestly not the worst approach for practical game development.
- I'm not in the videogame industry, but I'm interested in becoming a project manager in it after pseudo-retirement