4 ms·
Well, I guess our experience differs then, which is not that weird. I'm my own experience, good developers are able to work around bad tooling much easier than
by capableweb 4y ago
Well, I guess our experience differs then, which is not that weird.
I'm my own experience, good developers are able to work around bad tooling much easier than bad developers. Or even being able to recognize bad tooling requires the developer to not be bad themselves. The matter of "it's working fine, let's move on" VS "I can't take this bad experience, lets fix it before moving on" is often choices bad developers won't even engage in.
- Sakos 4y agoWe see the effects of bad tooling and game engines all the time. Just look at the disastrous development histories of games like Destiny, FF13, FF15, any number of Battlefield games, or Mass Effect Andromeda. edit: At this point, I think it's clear that it's not just their tooling and engine though. I mean, clearly these are big issues, but I'd say it largely stems from a lack of technical expertise and/or investment in R&D and engine/tool development.
- smt88 4y agoFrost Engine is notorious, as is whatever was used in Cyberpunk 2077. They're apparently going to abandon it after that disaster.