2 ms·
Not the same method, but as I recall the developer of the game A Short Hike did a similar procedure - mostly to allow him to quickly draft 3D models and hide t
by NortySpock 4y ago
Not the same method, but as I recall the developer of the game A Short Hike did a similar procedure - mostly to allow him to quickly draft 3D models and hide the low-poly models, artifacts, and "glitches" behind the pixel shader.
https://youtu.be/ZW8gWgpptI8 https://youtu.be/ZW8gWgpptI8
GDC presentation by the developer of A Short Hike
My review: a fun, calming, and enjoyable 2 hour game with a heartwarming ending.