4 ms·
Yeah but the GAS is run by artists and they transact in Tater Tots (TOT). When users unlock the feature in the game the developer charges $2 which covers the co
by dcow 4y ago
Yeah but the GAS is run by artists and they transact in Tater Tots (TOT). When users unlock the feature in the game the developer charges $2 which covers the cost of the content ($0.50) which is delivered outside of the app to their Windows PC at home running the game and so is not subject to the in app purchase restrictions in the first place, and actually is a TOT anyway, plus overhead in case the developer needs to buy more TOTs (which they already have on hand) and then, because they employ a small army of artists who contribute assets to the GAS, have structured their own product such that many of the Tots that the GAS is expecting for the transaction would be paid right back out to their own artists. Never mind that TOTs are worthless because everyone else eats french fries (FFX). But the artists aren't picky and have to eat so they don't complain. Apple is getting hungry for TOTs but realize they have no artists to eat them because they don't participate in the GAS and their designers eat FFX just like everyone else. So instead Apple seems to want to demand 30% of the fair market value of however many TOTs change hands every time the GAS distributes assets to a user who initiated the request from their phone. How does any of this make sense?