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C# support on which side? The host or the plugin side? I've got an experimental C# plugin almost working. I think I can do it. A Host SDK library would be prett
by bhelx 4y ago
C# support on which side? The host or the plugin side? I've got an experimental C# plugin almost working. I think I can do it. A Host SDK library would be pretty easy since it's just FFI to the runtime.
> Would be nice if Unity games could start supporting wasm plugins
That would be pretty neat! I go back and forth over whether this kind of thing will happen or not. Extism's goal is to be very generic (universal). A game engine may have some competing goals like performance or predictability. Still, I wouldn't be surprised if some alternative engines didn't do this in the next few years.
> Another question... Is something like this possible on iOS or will these kinds of runtimes be banned by Apple?
Not today, but I think I know how to get there.
If you need this stuff for your project come join the discord and we can try to prioritize it!