5 ms·
I remember playing CS at the turn of the century on French or UK servers with 100ms or a bit more without problems, could it be that the problem is that now we
by awelxtr 4y ago
I remember playing CS at the turn of the century on French or UK servers with 100ms or a bit more without problems, could it be that the problem is that now we are sending more stuff than before?
- fredrikholm 4y agoI have friends who still play (making it 20 years). They're at a level where playing on public servers gets them banned for cheating (some are/have been semi-professional). Any latency, whether it's hardware, software or server, drops their performance significantly. It's at a point where they only play/practice under prime conditions, as their sensitivity is such that they will throw themselves off by practicing with more latency than they normally do. It's crazy.
- orbital-decay 4y agoIn FPSes in particular, every millisecond of latency typically translates into peeker's advantage due to how lag prediction works. Or sometimes disadvantage, in the netcode that is poorly implemented or optimized for poor connections. It also depends on the movement velocity. In games with really bad netcode it can get ridiculous, influencing the entire gameplay - for example in PUBG beta, which had about 200-300ms of actual client-to-client latency due to the very low server tickrate, you had to avoid running directly towards the corner to look around it, as enemies could see you running out in the open for a split second then rubberbanding back.
- justsomehnguy 4y agoCS (HL) lag prediction is a joke, you could sometimes see how an enemy 'leans back' to catch that headshot. Play Zandronum on 150ms server against people with 30ms. You will go for a new mouse (or maybe even a keyboard and monitor) in half an hour.