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I'd love to see C# support for something like this as well. Would be nice if Unity games could start supporting wasm plugins. Not sure if something like that
by jayd16 4y ago
I'd love to see C# support for something like this as well. Would be nice if Unity games could start supporting wasm plugins. Not sure if something like that works for Ureal already.
Another question... Is something like this possible on iOS or will these kinds of runtimes be banned by Apple?
- bhelx 4y agoC# support on which side? The host or the plugin side? I've got an experimental C# plugin almost working. I think I can do it. A Host SDK library would be pretty easy since it's just FFI to the runtime. > Would be nice if Unity games could start supporting wasm plugins That would be pretty neat! I go back and forth over whether this kind of thing will happen or not. Extism's goal is to be very generic (universal). A game engine may have some competing goals like performance or predictability. Still, I wouldn't be surprised if some alternative engines didn't do this in the next few years. > Another question... Is something like this possible on iOS or will these kinds of runtimes be banned by Apple? Not today, but I think I know how to get there. If you need this stuff for your project come join the discord and we can try to prioritize it!
- nilslice 4y agoIt's already underway! https://github.com/extism/extism/pull/119 https://github.com/extism/extism/pull/119