4 ms·
Not criticizing. This is what Ultimate did in Knight Lore https://en.wikipedia.org/wiki/Knight_Lore https://en.wikipedia.org/wiki/Knight_Lore, and it blew every
by pfortuny 4y ago
Not criticizing. This is what Ultimate did in Knight Lore https://en.wikipedia.org/wiki/Knight_Lore https://en.wikipedia.org/wiki/Knight_Lore, and it blew everyone’s minds at the time.
- tecleandor 4y agoBeing Spanish this bring me, of course, to La Abadía del crimen: https://en.wikipedia.org/wiki/La_Abad%C3%ADa_del_Crimen https://en.wikipedia.org/wiki/La_Abad%C3%ADa_del_Crimen
- Yuioup 4y agoI was Googling around to find more examples and found this blog post [1] which gives a nice list. [1] https://www.eurogamer.net/the-classic-8-bit-isometric-games-that-tried-to-break-the-mould https://www.eurogamer.net/the-classic-8-bit-isometric-games-...
- pfortuny 4y agoYes! Ant attack came with the Spectrum if I remember correctly!! I did not recall it. Thanks. It was an incredible game.
- dark-star 4y agoLast Ninja on the C64 and (to a certain extent) Spindizzy come to mind as well...
- themodelplumber 4y agoGood memories. Head Over Heels (C64 here) was one I used to just stare at, waiting for the next animation, musical cue, or room reveal...it was very well put together. (Oh, and the title always made me wonder if it was a Tears for Fears collab, which seemed like such a rad idea at the time)
- itronitron 4y agothey missed Zaxxon >> https://en.wikipedia.org/wiki/Zaxxon https://en.wikipedia.org/wiki/Zaxxon
- LargoLasskhyfv 4y agoNot 8-bit, but similar style: https://en.wikipedia.org/wiki/D/Generation https://en.wikipedia.org/wiki/D/Generation https://en.wikipedia.org/wiki/Commandos:_Behind_Enemy_Lines https://en.wikipedia.org/wiki/Commandos:_Behind_Enemy_Lines https://en.wikipedia.org/wiki/OpenTTD https://en.wikipedia.org/wiki/OpenTTD https://en.wikipedia.org/wiki/Simutrans https://en.wikipedia.org/wiki/Simutrans https://en.wikipedia.org/wiki/Freeciv https://en.wikipedia.org/wiki/Freeciv
- mdp2021 4y agoMarble Madness (Mark Cerny and Bob Flanagan) predates that a few months. With scrolling (different format from the Ant Attack to Head over Heels one). Edit: and Crystal Castles a few years. Graphics will be what medium and artist allow; in that phase the implementation of depth management in projection was especially impactful.
- pfortuny 4y agoThanks, did not know Marble Madness.
- debaserab2 4y agoI found this indie game that I LOVED the artwork of a while ago: https://adamstrange.itch.io/viva-mortis https://adamstrange.itch.io/viva-mortis Seeing Knight Lore, it very clearly must have been the inspiration for Viva Mortis. How cool. Thanks for sharing.
- layer8 4y agoI remember Zaxxon, which was one of the first isometric games (1981/1982). Wikipedia article: https://en.wikipedia.org/wiki/Isometric_video_game_graphics https://en.wikipedia.org/wiki/Isometric_video_game_graphics
- prawn 4y agoI can remember playing this in the 80s as well. They had some classic names back then, all Zs and Xs. Got on a freighter ship in China as a teenager in 1991, and the lone arcade machine was Xevious.
- anigbrowl 4y agoIt's worth looking into the Filmation engine they invented, which went through 2 iterations before the company was acquired: https://en.wikipedia.org/wiki/Filmation_(game_engine) https://en.wikipedia.org/wiki/Filmation_(game_engine) As others pointed out Zaxxon and Marble Madness came first, but neither allowed the same sort of interaction with the environment (changing depth and moving other blocks around).