4 ms·
A Unity wasm empty scene is ≈1MB: https://blog-api.unity.com/sites/default/files/styles/focal_crop_ratio_16_9/public/2018/08/image1-4.png?imwidth=1006&h=dbfb3d
by singularity2001 4y ago
A Unity wasm empty scene is ≈1MB:
https://blog-api.unity.com/sites/default/files/styles/focal_crop_ratio_16_9/public/2018/08/image1-4.png?imwidth=1006&h=dbfb3dea&itok=GE_Ur9HQ https://blog-api.unity.com/sites/default/files/styles/focal_...
couldn't find a live demo to confirm, which strongly speaks against Unity being anywhere as flashy.
- fxtentacle 4y ago1 MB after compression. And only if you turn off physics and limit yourself to 2D
- _jezell_ 4y agoUnity is not a good example, it's bloated as hell and takes like 15s minimum to load a square. It wasn't built for WASM and uses a toolchain that makes WASM hard. Bevy loads pretty instantly in comparison. That's where I'd invest my time if I was doing web games. https://bevyengine.org/examples/ https://bevyengine.org/examples/