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Fun fact, the idea of cellphones was "decades old" [0] in 1990 and not ready for prime time (clunky, not particularly useful outside of niche cases). Less than
by CGamesPlay 4y ago
Fun fact, the idea of cellphones was "decades old" [0] in 1990 and not ready for prime time (clunky, not particularly useful outside of niche cases). Less than two more decades later, the iPhone came out and the entire world changed around them. VR is clearly still missing its "iPhone moment", and Meta is spending like hell to be the one to find it.
Full disclosure: I am (today) a VR nay-sayer, despite this comment.
[0] https://thenib.com/this-comic-from-1919-imagines-what-it-s-like-to-have-a-phone-in-your-pocket/ https://thenib.com/this-comic-from-1919-imagines-what-it-s-l...
- nmfisher 4y agoGut feeling is that the cellphone was already far more mainstream in the year 2000 than VR is in 2022. I had one (Nokia 5110?) as a teenager (admittedly I was in the minority), but I remember they were extremely common amongst professionals. Perhaps the iPhone turned cellphones from "one per family" to "one per person" but VR is still nowhere close to the former.