3 ms·
Multiplayer games of old where usually p2p. DoS attacks from sad losers an cheating put an end to that.
by noAnswer 4y ago
Multiplayer games of old where usually p2p. DoS attacks from sad losers an cheating put an end to that.
- meibo 4y agoA lot of things did, not just what you mentioned. It's a lot harder to replicate a high amount of data to a high amount of players in p2p, since you have to send that data to everyone you're playing with, and you're basically limiting yourself to residential connections/wifi which are still crappy and have a high amount of lag. For the kind of fast-paced games people make/expect nowadays, this isn't really acceptable anymore.