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How, exactly, does building a VR social network harm anyone?
by fallingknife 4y ago
How, exactly, does building a VR social network harm anyone?
- dohdhdaa 4y ago
- actionfromafar 4y agoYou change the environment where people to some extent live their lives. Stripmalls never hurt anyone either by that token.
- fallingknife 4y agoPeople change the environment themselves by choosing that over the alternative. If you don't like the thing that other people chose that's a fair opinion to have, but it's hard to argue that harm was caused by it.
- actionfromafar 4y agoThat's incredibly reductive.
- Eisenstein 4y agoI would argue that trying to force VR on consumers by over-promising it before it has a 'killer-app' is harmful to VR as a technology, and I think that VR is a potentially very important technology. However I can't argue against the Zuck giving Carmack 20 billion dollars to build awesome and affordable toys that I love using, especially when it has the potential to scare off his stockholders and make him even more of a laughing stock. I say it is a wash.
- midoridensha 4y agoIt only harms people if people choose it. Just look at all the harm caused by the game SecondLife. Oh wait, it hasn't really caused much, if any, because it's not exactly popular. I predict their VR social network will be even less popular.