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Weight, they can make you sweaty, may feel uncomfortable in other ways, look dorky as hell. Probably do a bunch of bad eyestrain-related stuff that we haven't f
by yamtaddle 4y ago
Weight, they can make you sweaty, may feel uncomfortable in other ways, look dorky as hell. Probably do a bunch of bad eyestrain-related stuff that we haven't figured out yet (or some have but are keeping it quiet). Serious motion-sickness issues for a fraction of users that's too large to ignore, even with top-notch goggles.
When they're in the same size/weight/appearance ballpark as sunglasses, is when AR/VR glasses will take off. It'll be the next "smartphone revolution", no question about it. We'll wonder how we ever put up with being as tied-down as we are at a normal office workstation. The smartphone put the Internet everywhere, rather than in one place, AR/VR will put your computer everywhere. Until then... yeah, it's niche tech.
- SoftTalker 4y ago> AR/VR will put your computer everywhere. Sounds like a nightmare. And I already have frequent nightmares about my phone. The one where I need to do something urgently and the phone just gets slower and slower. It's a modern rehash of the dream where you are trying to run from something but your legs just get heavier and heavier.
- yamtaddle 4y agoI don't love it either but it seems inevitable unless it turns out to be impossible to make AR/VR glasses that are svelte enough for people to actually wear in public, and I wouldn't bet against it—I expect most of us in 1995 didn't believe we'd have many-core computers with gigabytes of ram and disk and with near-zero-latency touchscreens and all-day+ (for typical use, at least) battery life in devices with about the same volume as a cigarette packet, just ~12 years later. Otherwise, the future of at least "consumer" computing is surely computer-as-overlay/HUD-on-reality, very likely with a side of being able to toggle totally virtual environments on and off at will ("Siri, take me to my office") which is what I meant by the computer being everywhere, rather than just having Internet access everywhere. Unless we crack some kind of really good brain/computer interface before we solve the VR-goggles-suck problem, which I doubt, but who knows.