3 ms·
I never got into game dev. I bought a textbook and learnt a ton. the last chapter, which should have been the first chapter, was about intellectual property. Ma
by incomingpain 4y ago
I never got into game dev. I bought a textbook and learnt a ton. the last chapter, which should have been the first chapter, was about intellectual property. Mainly trademarks and patents. You're making something new from scratch, so copyright isnt important.
But the main problem, most video game innovations have happened in the last 20 years. Probably lesser true today but still valid. All these innovations picked up patents. You are near certainly going to end up in violation of many of these. Not to mention super overly broad trademarks. Sonic ought to be a blue hedgehog. No, you basically cant have a rodent in your game. Their trademark was issued real early in video game history and they established the right to be the only video game with a rodent in it. Seriously.
They likely don't go suing people over it, but when you actually try not to violate other people's rights. You have no video game left.
This is the beauty of godot/unity era we are entering now. Many of these patents are expiring now. Now people can make the video games of their dream.
But now we're going to have a huge surplus of video games for the next few decades.
- SeanAnderson 4y agoHah. My last major project was shut down due to legal issues, so I'm not entirely surprised this space is also laden with legal traps, but meh. It's art. If it's popular enough to attract bad attention then it's succeeding in its own way. I'm sorry to hear you took away that impression from the game development space, though. It's not clear to me what innovations you're specifically referencing, though. Are you just worried about media trademarks? Or are there more technical tricks of the trade which are off-limits? Thankfully my game is going to involve ants, not rodents :p I should probably look into what SimAnt's lawyers got up to, though.