4 ms·
Good architecture is key, just building will lead you into pain very quickly.
by superchroma 4y ago
Good architecture is key, just building will lead you into pain very quickly.
- SeanAnderson 4y agoI've read that good games create emergence through the combinatorial interactions of entwined game mechanics. The more loosely coupled a mechanic is from the rest of the system the less likely it is to generate emergence (while still asking the same learning of the player). This makes building and maintaining game architecture especially challenging compared to CRUD forms because loose coupling isn't very interesting. Is this something like what you're implying? Or are you saying more like "You can't iteratively pivot from a roguelike to an RPG. If you don't establish the basic architecture of your game, and commit to that architecture as you add mechanics, you won't benefit from the flexibility of your indecision and you will pay even more in development cost" ?