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Yeah, that's actually how much I pay for my instance on Vultr. Granted it's only a few users... It is a bit tricky at times to keep things up to date and secure
by pelagicAustral 4y ago
Yeah, that's actually how much I pay for my instance on Vultr. Granted it's only a few users... It is a bit tricky at times to keep things up to date and secure enough, it would've been great to see a price tag for small teams or something.
I mean, I do get that at that point (<= 5 devs) these guys (nor any other company of that size) actually cares about that particular case study since one could just stick to their free tier on the main site.
- lbotos 4y agoIf you have any insights as to what makes it tricky to keep up to date I'm all ears. Would love to know: Single node? Omnibus or docker based? Making upgrades easier for all users is a core part of my plan for the next year (I work at GL)
- pelagicAustral 4y agoI guess my comment was a bit misleading, what I meant was the entire sysop of having a single node (which is what I have) running smoothly. I mainly work development so at times having to tinker with the OS, keeping things up to date (including GL), secure, manage logs, etc can be quite time consuming. I do remember the first time I have a bit of a meltdown with the stage upgrade procedure. Granted the same thing can be said of any upgrade, you follow steps toward latest and greatest. But it was a bit of a job to get that up to date from the image provided by Vultr.