7 ms·
I believe the digital randomness can be "tuned" to be very musical (even though it often is not). Sort of like how some modern video games with random elements
by squeaky-clean 4y ago
I believe the digital randomness can be "tuned" to be very musical (even though it often is not). Sort of like how some modern video games with random elements have a "fun random" rather than mathematically accurate random generation. For example, League of Legends "crit smoothing".
The digital modules by 'Make Noise' are a favorite of mine for this, especially the collaborations with 'soundhack'. They can't listen to the other instrumentation in a piece, but I'm positive they have some built in idea of holding back and then letting loose. They take a lot of inspiration from Don Buchla's analog random generators which were meant to be a semi-controlled random source rather than having a white-noise based random core.
'Mutable Instruments' actually has some modules that can take a rhythmic trigger sequence to generate appropriately matching random fluctuations.
I do agree most plugins and digital hardware with random are rather soulless PRNG's. But it's possible to make something that feels like it has a personality.