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Personally, I like the idea. IMO, we lost something when it became normal/expected to link our real-life self to our internet selves. We arguable gained some un
by maegul 4y ago
Personally, I like the idea. IMO, we lost something when it became normal/expected to link our real-life self to our internet selves. We arguable gained some unpleasant things too (thinking of Facebook here).
A persistent avatar/alias as an internet persona seems to match the real-life to internet-life relationship better. IE, for many, they’re different and rather separable aspects of life.
- javajosh 4y agoThere was a Black Mirror episode that makes plain the downside of a virtual representation: it can be taken from you and manipulated by someone else. The persona becomes a sale-able commodity, and can be separated from your control.
- teddyh 4y agoWith deep fakes, this is already also true of your non-virtual representation.
- spartanatreyu 4y agoI remember hearing that this exact thing happened a few years ago in either Japan or South Korea. There was a talent agency that had three-four performers who took shifts streaming games through a shared vtuber persona who had build up some popularity. At some point the agency fired the performers and replaced them with a new performer who didn't have the same performance. The fans weren't told but it was immediately apparent, so they started demanding the changes to be reverted. The fans were ignored and both the vtuber's popularity and the agency fell back into obscurity. I guess the lesson here is that personas are personal.
- arczyx 4y agoMaybe this is what you're talking about? https://virtualyoutuber.fandom.com/wiki/Game_Club_Project#2019 https://virtualyoutuber.fandom.com/wiki/Game_Club_Project#20...
- setr 4y agoPerhaps relevant — loss of control can be much more impacting depending on how much weight you give to that online persona: http://www.juliandibbell.com/articles/a-rape-in-cyberspace/ http://www.juliandibbell.com/articles/a-rape-in-cyberspace/