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I'm really curious how it compares to unity in term of intuitiveness.
by JyB 4y ago
I'm really curious how it compares to unity in term of intuitiveness.
- Mikeb85 4y agoIt's far more intuitive. Just lacking in AAA features (which shouldn't matter to indies but might matter to large studios).
- seu 4y agoIt's also way less complex. Last time I picked up Unity, after a year or two of not having used it, it felt bloated and full of new stuff that is mostly relevant if you're looking at monetizing mobile apps.
- MH15 4y agoI've used Unity extensively and Godot 3.x for some experiments. There's some differences and rough edges but everything is just so much faster that I've found it easy to pick up. No waiting for stuff to reload, etc.
- democracy 4y agoYeah, it beats unity in terms of development speed BUT if you use their internal script, I think with c# that would be somewhat similar?
- monkeydreams 4y agoGodot is primarily an object-orientated rather than ECS engine so if you are comfortable with OOP then I think you will find it quite intuitive. Also the sheer speed with which Godot allows you to load, build and test your software is second to none. Make an update, build in 2 seconds, then play. You just can't compare that to Unity and, even moreso, Unreal Engine.
- runevault 4y agoUnity is Object Oriented unless you use the new DOTS flow which I believe only just hit 1.0. Most tutorials are still in the old style not ECS based.