4 ms·
I don't think you can call that a difference until metaverse starts actually hitting those numbers, or even surpassing the existing worlds.
by RhodesianHunter 4y ago
I don't think you can call that a difference until metaverse starts actually hitting those numbers, or even surpassing the existing worlds.
- lazide 4y agoNear as I can tell, second life seems to have around 40-50k typical users online. Which is sizable, but not amazing.
- steveklabnik 4y ago50k active users online right now would put Second Life at the 13th most active game on Steam.
- lazide 4y agoWhich is when folks start getting into the ‘huh. People still play that?’ part of the list, near as I can tell. [https://store.steampowered.com/charts/mostplayed https://store.steampowered.com/charts/mostplayed]
- steveklabnik 4y agoYeah the way folks talk about steamcharts is wild. Honestly I think it’s kinda bad for gaming, but I understand why people do it.