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Mario Tennis (the Switch version at least, Mario Tennis 64 is closer to pong) is mostly a resource/meter management game in my eyes. The ball going back and for
by doix 4y ago
Mario Tennis (the Switch version at least, Mario Tennis 64 is closer to pong) is mostly a resource/meter management game in my eyes. The ball going back and forth and where it lands doesn't matter too much in the grand scheme of things, it's almost secondary. It's more about knowing when to spend meter to score points/defend.
> In fact special moves never appealed to me as I prefer skill to memorization, but that's just a preference.
There's no memorization in Mario Tennis, is there? It's 4 possible moves or something, all tied to specific buttons.
Also, FWIW, the skill in fighting games is knowing when to use special moves, not memorizing them. Anyone that has invested even a tiny amount of time getting good at a fighting game has memorized all the inputs/combos, that is not the challenging aspect of fighting games.
- phkahler 4y ago>> Also, FWIW, the skill in fighting games is knowing when to use special moves, not memorizing them. Anyone that has invested even a tiny amount of time getting good at a fighting game has memorized all the inputs/combos, that is not the challenging aspect of fighting games. A prerequisite to using them is memorizing them. You said it yourself right there. Not my thing, that's all.