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> Game designers focus on stunning visuals but seem to neglect these nuances of the auditory realm. Open world games are pretty good at this in my experience.
by Swizec 4y ago
> Game designers focus on stunning visuals but seem to neglect these nuances of the auditory realm.
Open world games are pretty good at this in my experience. Maybe I just got lucky with GTA and Zelda, they both had what to me feels like a rich soundscape. How else are you supposed to find all the random little things to interact with?
- thfuran 4y agoDo either of those games have binaural audio?
- bombcar 4y agoThey often have background noise on a loop or loops and once you notice it’s annoying. It should be possible to model things like a babbling brook using an audio generator instead of a loop and combine lots of those into a realistic soundscape.