3 ms·
I really enjoy the quirks in my auditory environment. The train whistle in the distance. The particular squeaks in my wood floor. The municipal fire alarm test
by intrasight 4y ago
I really enjoy the quirks in my auditory environment. The train whistle in the distance. The particular squeaks in my wood floor. The municipal fire alarm test at the fire station. The weird and unique noises that my old man of a car makes. Cars - even new ones - are pretty unique acoustically. I could always tell when my wife was driving up the street because of the distinct sound of her Honda CR-V.
That I enjoy these quirks means also that I have a sense of pending loss. How much longer will I be driving my 2004 Volvo for example? And I moved this year after 20 years in the same house and no longer hear the train or fire alarm test. Or the sounds of the birds.
But next month I will move from my short-term apartment back into a home that I purchased, and I look forward to getting familiar with its particular auditory quirks.
Here's a question: is this another thing we will lose when we all move to the metaverse? Game designers focus on stunning visuals but seem to neglect these nuances of the auditory realm.
- Swizec 4y ago> Game designers focus on stunning visuals but seem to neglect these nuances of the auditory realm. Open world games are pretty good at this in my experience. Maybe I just got lucky with GTA and Zelda, they both had what to me feels like a rich soundscape. How else are you supposed to find all the random little things to interact with?
- thfuran 4y agoDo either of those games have binaural audio?
- bombcar 4y agoThey often have background noise on a loop or loops and once you notice it’s annoying. It should be possible to model things like a babbling brook using an audio generator instead of a loop and combine lots of those into a realistic soundscape.