3 ms·
Nice recall about Larrabee - I seem to remember they were also going for a ray traced approach? Nanite feels like a stock 3D pipeline in most other ways when it
by djmips 4y ago
Nice recall about Larrabee - I seem to remember they were also going for a ray traced approach? Nanite feels like a stock 3D pipeline in most other ways when it comes to geo.
Something of note for Nanite, is that they still do use pixel shaders for some of the larger triangle workloads. But yes as you point out, no pixel shaders for the smallest micropolygons - they are running in compute - it's quite amusing.