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> Of course you could never do any kind of photorealistic game in real time if you had to pre-screen everything with an actually effective censor. I'm not sure
by nomel 4y ago
> Of course you could never do any kind of photorealistic game in real time if you had to pre-screen everything with an actually effective censor.
I'm not sure I understand this. A possible implementation could be a neural net that blanked the screen with a frown face any time it detected something it thinks was "bad". What purpose/need would pre-screening serve?
- vintermann 4y agoThat you describe IS pre-screening. And it's not workable, because it would take a ton of dedicated resources to make it work in real time, and even then it would be disastrous for latency, unworkable for most games and even desktop applications.
- nomel 4y ago> That you describe IS pre-screening. I think this is making the assumption that all frames are blocked. > then it would be disastrous for latency We're talking about the future here. I'm not sure it makes sense to use current tech to say it's not going to happen, or come up with latency numbers. But, "real time" inference is definitely a possibility, and is in active use for video moderation (Youtube, etc) and object detection (Tesla, etc). Nobody will notice a system running at 2000fps.