4 ms·
PSO unfortunately didn't have much of an endgame (all you can really do is glorified boss-rush mode), but I still got a couple extra years out of it circa 2007/
by AdmiralAsshat 4y ago
PSO unfortunately didn't have much of an endgame (all you can really do is glorified boss-rush mode), but I still got a couple extra years out of it circa 2007/2008 via the Blue Burst PC port with unofficial English translation. Nostalgia aside for using a genuine Dreamcast controller, Blue Burst brought some nice expansions and QoL additions. To boot, the guys who hosted the servers also brought back some of the "holiday" events and Japan-exclusive stuff that Sega used to host. Being able to run around with some of the staff-only skins (like Sonic/Tails/Knuckles) and a Sega Saturn MAG floating on my shoulder was fun, indeed!
- hnlmorg 4y agoPSO is an MMORPG (in fact first of its kind, at least on a console) so it’s not really about having an end goal but more about guilds going on quests together.
- AdmiralAsshat 4y agoEh...I think the term "MMORPG" is incorrect. It was clearly in the vein of the original Diablo (and they're not at all shy about admitting this).[0] Even though the lobbies may have been "massive", each local game-room was still capped to 4 players. [0] https://en.wikipedia.org/wiki/Phantasy_Star_Online#Concept https://en.wikipedia.org/wiki/Phantasy_Star_Online#Concept