4 ms·
I loved my Dreamcast, so much PSO. We had two Dreamcasts stands that are usually in department stores in our startup, playing Samba de Amigo alot. We also wrot
by KingOfCoders 4y ago
I loved my Dreamcast, so much PSO. We had two Dreamcasts stands that are usually in department stores in our startup, playing Samba de Amigo alot.
We also wrote a demo with scroller and star field on the VMU and called us VirtuaMunstaz.
- hnlmorg 4y agoI still play PSO. I play it weekly online with a small group of friends. It’s amazing that most of the old Dreamcast online services are still available by hacks and enthusiasts
- KingOfCoders 4y ago<3
- namkt 4y agoHow exactly do you make the Dreamcast/PSO connect to one of these servers?
- causality0 4y agoTypically a raspberry pi running DreamPi
- nanna 4y agoSo it's possible to connect to Phantasy Star Online's servers? Presumably they're no longer run by Sega.
- hnlmorg 4y agoThere’s a couple of different servers ran by hobbyists. All free of charge (though I’d happily pay). There’s also servers for the GameCube and Xbox versions of PSO too.
- AdmiralAsshat 4y agoPSO unfortunately didn't have much of an endgame (all you can really do is glorified boss-rush mode), but I still got a couple extra years out of it circa 2007/2008 via the Blue Burst PC port with unofficial English translation. Nostalgia aside for using a genuine Dreamcast controller, Blue Burst brought some nice expansions and QoL additions. To boot, the guys who hosted the servers also brought back some of the "holiday" events and Japan-exclusive stuff that Sega used to host. Being able to run around with some of the staff-only skins (like Sonic/Tails/Knuckles) and a Sega Saturn MAG floating on my shoulder was fun, indeed!
- hnlmorg 4y agoPSO is an MMORPG (in fact first of its kind, at least on a console) so it’s not really about having an end goal but more about guilds going on quests together.
- AdmiralAsshat 4y agoEh...I think the term "MMORPG" is incorrect. It was clearly in the vein of the original Diablo (and they're not at all shy about admitting this).[0] Even though the lobbies may have been "massive", each local game-room was still capped to 4 players. [0] https://en.wikipedia.org/wiki/Phantasy_Star_Online#Concept https://en.wikipedia.org/wiki/Phantasy_Star_Online#Concept