4 ms·
Anectotal, but my current engine of choice does not support Metal. As OpenGL is deprecated on MacOS, I do not wish to release my games there. Supporting open A
by mycocola 4y ago
Anectotal, but my current engine of choice does not support Metal. As OpenGL is deprecated on MacOS, I do not wish to release my games there.
Supporting open APIs does matter, moreso if «everyone» can get onboard, allowing for momentum to grow in service of continued support and development.
- bitwize 4y agoAs a gamedev, what matters is ROI: can we recoup the costs of supporting this new platform/API/etc. by selling to a large enough consumer base? The numbers have been run many times by game studios large and small: it only makes sense to support Windows/DirectX and the three major consoles. Maybe Metal if you're targeting iOS. No open standards. Those only earn you Stallman good boy points and you can't pay your bills with those. No one is using OpenGL or Vulkan to a significant extent any more.
- ynx 4y ago> No one is using OpenGL or Vulkan to a significant extent any more. Absolutely untrue. See also: Android.
- seanhunter 4y agoAnd steam deck. Right now I am about to launch a game on steam deck (Valheim). It has two options - launch with Vulkan or launch with opengl.