4 ms·
We don't know exactly what techniques are under the hood, because it is closed source (for now...I really hope they open source it one day because I want to mar
by kortex 4y ago
We don't know exactly what techniques are under the hood, because it is closed source (for now...I really hope they open source it one day because I want to marvel at it), but from reading all their FFF blog posts and just knowing how smooth this game runs in spite of the mind-boggling number of discrete operations a megabase can execute, I'm very confident they are doing a ton of optimizations to reduce allocation, reuse data structures, etc. I doubt they would be able to achieve that performance with a memory managed runtime.
Besides, their game is already one of the most cross-platform capable games I've ever seen. There's not a lot of feasible platforms that Go/Java would open up.