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>the ROI just isn’t there Blizzard seems to disagree, as I mentioned in another comment. I’m just not sold on this argument tbh. It makes sense at face value b
by Forgeties79 4y ago
>the ROI just isn’t there
Blizzard seems to disagree, as I mentioned in another comment. I’m just not sold on this argument tbh. It makes sense at face value but that’s not enough reason for me. Especially given how many games played on both PC and Mac from 2010-2020 and continue to do so. It’s not the empty desert for gamers it was in the 2000’s.
- smoldesu 4y agoAnd Blizzard also stopped trying to port more advanced titles like Overwatch. Even Diablo 2 Resurrected didn't get an Apple Silicon release (despite the fact that they already made an ARM version for Switch). Maybe you're right, and the technical hurdle is fairly small relative to the money they stand to make from it. Whatever the case is though, Apple's current offerings are not really attractive to developers. People would rather target the APIs they already know than do Apple's dirty work for them. Maybe Apple should take a page out of Sony's book and actually compensate or assist the studios building on top of their technology.
- bluesign 4y agoAnticheat unfortunately
- comex 4y agoSpecifically, those two titles don’t have Mac releases for any architecture. Apple Silicon support is somewhat orthogonal, since there weren’t any major API removals between x86_64 and arm64. (Unlike in the old days, when, say, Carbon was removed in the transition from x86 to x86_64.)
- daveoc64 4y agoOverwatch isn't on macOS. Older games released by Blizzard might have a macOS release, but not the franchise they are pushing the most right now.