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That's part of the problem. MacOS actually had the same Proton compatibility layer as Linux a few years ago, but with Catalina Apple changed what you're allowed
by smoldesu 4y ago
That's part of the problem. MacOS actually had the same Proton compatibility layer as Linux a few years ago, but with Catalina Apple changed what you're allowed to run on your Mac and it broke completely. Neither Valve nor Codeweavers have gotten DXVK or Proton to run on MacOS since, IIRC.
- gjsman-1000 4y agoApple depreciated 32-bit, a year before Apple Silicon came out, which allowed them to more precisely target 64-bit processor speed without legacy baggage. Apple Silicon on iOS had dropped 32-bit years before and they didn’t want to bring it back for macOS. Android is following with 32-bit deprecation this year, actually. Pixel 7 doesn’t support 32-bit apps.
- smoldesu 4y agoReal shame, Diablo 2 still runs great on modern hardware.
- sirn 4y agoThat doesn't sound right. Codeweavers has been shipping fairly recent version of DXVK alongside with MoltenVK since CrossOver 20. On community side there's Gcenx/DXVK-macOS[1] that patched DXVK to work with some of Apple GPU quirks in some games and closely track upstream. [1]: https://github.com/Gcenx/DXVK-macOS https://github.com/Gcenx/DXVK-macOS