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Yes, I think about Manifold Garden a lot when talking about limitations in the Unity engine. There definitely are limitations in the render pipeline, and I’ve
by klodolph 4y ago
Yes, I think about Manifold Garden a lot when talking about limitations in the Unity engine.
There definitely are limitations in the render pipeline, and I’ve spent time frustrated because I know how to do something in OpenGL but can’t figure out how to do it in Unity. But the rendering pipeline in Unity has become far more flexible in recent years, and you can make your own custom rendering pipeline. Look up "custom SRP" videos on YouTube if you want to see what that’s like. Here’s one such video: https://www.youtube.com/watch?v=91zUwJwkXNQ https://www.youtube.com/watch?v=91zUwJwkXNQ
I do remember serialization + version control problems long ago, but these days, serialization uses a text format by default and if you are sufficiently adventurous you can solve merge conflicts in your serialized data. Better to avoid merge conflicts in the first place, though.