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New NES Tetris Technique: Faster Than Hypertapping (2021) [video]
- taneq 4y agoOh wow, a core memory unlocked. Way way back in the day, I remember seeing some of the older kids playing Hyper Olympics by sliding an empty drink bottle back and forth over the 'run' buttons which was apparently faster than just pressing them.
- totetsu 4y agoHyper tapping needs 12 taps a second? that's crazy. I just tried on https://skill-test.net/tap-speed-test https://skill-test.net/tap-speed-test .. at 8.8 clicks/s on my trackpad I feel my veins popping.
- an_aparallel 4y agolooks like a variation of a crab scratch used in turntablism - which requires a suitably lubricated (with teflon wd-40) fader rail. Pretty damn awesome :)
- aliqot 4y agoYou can also use graphite if you want bounce at the end of the flick.
- simlevesque 4y agoaGameScout is a pillar of the community.
- simple10 4y agoWow. I had no idea Tetris was still a big competitive sport. Makes me want to dig out my old NES and give it the technique a try.
- crtified 4y agoFor further context, try yourself playing NES Tetris at Level 18 speed - the slowest starting speed used in high-level competition. It looks very easy when they do it. Almost relaxed and lazy. I'll leave it up to you to find out exactly how easy it is, or isn't. :) And the speed escalates a great deal from there!
- makz 4y agoIn fact this has long been an electric bass playing technique https://youtu.be/MFT-k-U1Yic https://youtu.be/MFT-k-U1Yic
- aendruk 4y agoThe technique appears to be thrumming on the back of the controller such that when you hover a stationary finger over a button, the button presses the finger.
- simlevesque 4y agoIt is, indeed At the same time it is much more than that. It's the culmination of over 40 years of development in button mashing technique. It's a way of pressing buttons fast that is applicable to any game or action which demand quick button presses. But the most amazing this is that while it is overwhelmingly powerful in a way that completely removes any doubt about which fundamental technique to use: "das", "hypertapping", now "rolling"; there is now a cambian explosion of ways to hold the controler. Each rolling player has their own way of using their body to implement their thoughts. I can't wait to know what the future holds, what will be the next answer to: what's the optimal way to input?
- lloeki 4y agoThe video mentions a certain amount of pressure, so I suspect it's about keeping the button right above the trigger point, and the jolts from the rolling makes the trigger happen, with the applied pressure allowing the button springiness to jump back above the trigger point between the rolling taps. It does look like a drum roll: https://youtu.be/zJBcPRyBd8U?t=68 https://youtu.be/zJBcPRyBd8U?t=68
- simlevesque 4y agoI would argue that it's not just a drum roll. It's more clever. It's as if someone tried to do a drum roll by hitting the bottom of the drum instead of the top. To me it feels like it's more complex than just using techniques used elsewhere and applying them to Tetris.
- deleted 4y ago[deleted]
- Agent766 4y agoThe classic tetris scene has been crazy lately. Rolling (the name of the new strategy) allows players to easily play past the "kill"screen of level 29. Classic tetris matches are becoming endurance matches and we're seeing new records broken left and right of highest score and highest level in both PAL and NTSC versions. For Classic Tetris World Championships they're considering adding a second killscreen by editing the rom to limit the length of matches. https://www.youtube.com/watch?v=9hcZ1tNwvlc https://www.youtube.com/watch?v=9hcZ1tNwvlc https://www.youtube.com/watch?v=l2r0fIQ3RI4 https://www.youtube.com/watch?v=l2r0fIQ3RI4
- hinkley 4y agoA 'second kill screen' would be adding one more level of brick speed before reaching terminal velocity?
- simlevesque 4y agoNo. The killscreen was 29. They couldn't go past it. With rolling they can potentially go much further. To limit the length of games they decided to stop at level 49. Then recently the official kill screen decreased to 39. Any points after level 39 does not count. Fans and players generally prefer having a lower killscreen, while keeping a high level of gameplay.
- dmix 4y agoWhat's the difference between the PAL tetris and North America one?
- keyle 4y agoPAL vs. NTSC differences I suppose? NTSC has a frame rate of 30 frames per second (FPS) at an aspect ratio of 720x480, PAL uses a frame rate of 25 FPS and 720x576.
- toast0 4y agoJust FYI, PAL and NTSC are field based, not frame based. PAL is 50 fields per second, and NTSC is 60; a field is either the odd or even lines of the display. So that's 525i/50 or 480i/60 The NES always sends the shorter type of fields, so for NTSC you actually get a little over 60fps with the same 240 lines every fields; it's not standard NTSC timings, it's 240p60; same deal with PAL. The SNES and Genesis could optionally output interlaced video, but only a handful of games did.
- c22 4y agoThis is cool. Towards the end he shows how using all the fingers of his hand to play the piano creates a similar "rolling" motion. I consider the ease of this "inward stroke" motion when I'm creating passwords I will have to enter often and I do find it saves me some time (and I suspect reduces opportunities for shoulder surfing).
- chriscjcj 4y agoUh-oh... you just made your password easier to guess. ;-)
- Waterluvian 4y agoLove the piano example. It’s very cool to see well-established techniques from one discipline transferred to another. It’s interesting to see that the controller itself is a major limitation rather than human ability or game challenge.