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The graphics seem almost identical to Prison Architect so I assumed it's the same company but no. What's the story here?
by drexlspivey 4y ago
The graphics seem almost identical to Prison Architect so I assumed it's the same company but no. What's the story here?
- Kinrany 4y agoTynan explained somewhere that this is due to design constraints. There aren't many ways to draw top-down, small and light on detail but clearly visible humanoids.
- debesyla 4y agoIt's just a coincidence, lack of creativity, and it was an inspiration, as said by the Rimworld author himself (Tynan) at https://ludeon.com/forums/index.php?topic=23.msg49#msg49 https://ludeon.com/forums/index.php?topic=23.msg49#msg49
- MrFoof 4y agoThe reality is the simple graphics is what allows you to keep things very easily distinguishable as you zoom out to a great distance. Additionally, they required less time to create. Last, the other point of keeping things as relatively abstracted icons is that it forces players to tell the story in their mind and create emotion from there, where the player fills in the blanks themselves.
- yreg 4y ago>I drew some inspiration from Prison Architect. Moreso from its own inspiration, Dwarf Fortress. >We don't share any tools. Chris at IV has his own tech foundation; I built this one on Unity. >But they do look somewhat similar; that's my fault. I'm not a good enough artist to come up with a really good original look. There are only so many ways to render characters on a tiny grid without using animations. >I hope the differences between the game will be enough for people to look past the aesthetic similarities. And if I get some funding at some point I can get an artist to help develop a more unique look. >I do think the similarities are skin-deep. In gameplay the game resembles DF much more than PA. – Tynan, creator of Rimworld