4 ms·
I would say Diplomacy specifically has features that make it cause hurt feelings almost intrinsically 1. It's a long game- after hours of play, getting doubled
by elijaht 4y ago
I would say Diplomacy specifically has features that make it cause hurt feelings almost intrinsically
1. It's a long game- after hours of play, getting doubled crossed unexpectedly sucks because of how much you have invested
2. The game almost purely relies on cooperation/other players. So double crossing someone really screws them- it almost certainly means I have no recource (luck, dice rolls, individual tactics). Getting double crossed feels like you got CRUSHED in such a complete way that I haven't felt in many other games
I have played a few times with a few social groups. Most were aware of the point of the game and enthusiastic going in, but even with that, people's feelings got hurt quite a bit.
I will say that Risk/Catan don't really cause the same feelings when we play. Diplomacy feels like a whole different level
- irq-1 4y agoUniquely there isn't anything in the game, or on the board, to negotiate other than cooperation. You're not trading corn, or loaning money, or anything. Even "positioning" of pieces doesn't matter because you need allies to do anything, and you'll lose any position without allies; you can't build a fort or get a bonus by holding Indonesia. It's just 'please trust me' and 'please be trustworthy'.
- deleted 4y ago[deleted]