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Couldn't you take this into consideration in the vector renderer? A lot of roads and paths in OSM have width and surface tags, you could render that using some
by sorenjan 4y ago
Couldn't you take this into consideration in the vector renderer? A lot of roads and paths in OSM have width and surface tags, you could render that using some appropriate texture on high zoom levels instead of the usual dotted lines for paths. Forest and grass doesn't have to be solid green fields, and crosswalks and traffic lights could be rendered, contour lines can have user specified intervals, and so on. There's lot's of additional detail you can render parametrically from data.
- dabreegster 4y agoWe're working on rendering more detail about roads for high-zoom cases: https://github.com/a-b-street/osm2streets https://github.com/a-b-street/osm2streets. Try https://a-b-street.github.io/osm2streets/?test=st_georges_cycletrack#17.33428773071983/51.49577/-0.10546 https://a-b-street.github.io/osm2streets/?test=st_georges_cy... and press "Generate details"