3 ms·
> The arcade game "I, Robot" from Atari (1983) used BSP to render the polygons back to front -- there was no z-buffer. wow 1983 https://www.youtube.com/watch
by throw_m239339 4y ago
> The arcade game "I, Robot" from Atari (1983) used BSP to render the polygons back to front -- there was no z-buffer.
wow 1983
https://www.youtube.com/watch?v=EHkwdvfXHJc https://www.youtube.com/watch?v=EHkwdvfXHJc