3 ms·
I'm reminded of the render algorithm in Comanche, the 1992 video game [0]. I find it remarkably ingenious, and it certainly felt incredible at the time. [0] ht
by isolli 4y ago
I'm reminded of the render algorithm in Comanche, the 1992 video game [0]. I find it remarkably ingenious, and it certainly felt incredible at the time.
[0] https://github.com/s-macke/VoxelSpace https://github.com/s-macke/VoxelSpace
- speed_spread 4y agoI've played countless hours with the A-10 simulator which I believe used the same "voxel" technique.
- atan2 4y agoReally? I am not aware of such game. Do you remember the A-10 flight sim you played that used voxelspace?
- speed_spread 4y agoApologies; I've looked it up and the one I found that most it wasn't voxel based. "Silent Thunder: A-10 Tank Killer II" was a first gen 3D accelerated game, nothing to do with Comanche, which I also remember playing with delight. Memory fades, next thing I'll be conflating Descent with those games...