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I mean, we can also bring up examples for great games that make efficient use of the underlying hardware, e.g. Teardown (if I’m not mistaken that’s the one wit
by kaba0 4y ago
I mean, we can also bring up examples for great games that make efficient use of the underlying hardware, e.g. Teardown (if I’m not mistaken that’s the one with voxels where you have fire effects, proper physics, real damage to volumetric objects for the whole world), which would have been unthinkable without today’s hardware.