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> Surely it can't be that expensive to create a simple car simulator with steering wheel, gears and pedals. It is not, they had those 40 years ago when I took
by pwg 4y ago
> Surely it can't be that expensive to create a simple car simulator with steering wheel, gears and pedals.
It is not, they had those 40 years ago when I took my drivers ed. The one difference is those were driven from a film instead of a PC, so the upgraded models could be better (in that the PC image on screen could actually react to the student's inputs).
They also were an extremely poor substitute for actually driving a real physical car on the actual roads. As in they were only a 1% simulation. Someone could train on them for years and still not really know how to drive.
Unless the company building it invests Disney level money into building a full on simulator like some of the Disney park rides (significantly driving up the expense) the simulators will always be a poor substitute. And, even with a simulator, the student eventually has to graduate to a real physical car, whereupon all the issues with 'new drivers' again rear their ugly head.
- karmakaze 4y agoAll the Gran Turismo's I've played had different cars that felt and drove differently. There's F1-level simulators, but the consumer video game ones are actually also very good.
- bdavis__ 4y agoA driving simulator will set you back around $150K. There are several vendors in the space. This will include a "cab" with steering wheel, brakes, etc. and a projected display system. Some go 200+ degrees FOV. And the "feel" on the steering wheel is also there.
- dTal 4y agoAnd a real car can be had for approximately 1-10% of that. I think we've found the answer.
- bdavis__ 4y agoThe same issue comes up when trying to sell (high fidelity) aircraft simulators for general aviation aircraft. Simulator for an A380? It's a bargain. For a Cessna 172, umm not so much.