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Also, let’s be real, English translations of Japanese titles are absolutely the worst offenders. I don’t speak Japanese, so I can’t say whether or not coherent
by raydiatian 4y ago
Also, let’s be real, English translations of Japanese titles are absolutely the worst offenders. I don’t speak Japanese, so I can’t say whether or not coherent dialogue gets lost in translation but like: Final Fantasy, Metal Gear, literally any JRPG at random. Nobody I know talks like they do in these titles, and I still don’t understand why it’s fashionable to write inane character dialogue like they do in these games.
- astrange 4y agoA lot of it is due to: https://legendsoflocalization.com/redundant-translations-in-games-anime/ https://legendsoflocalization.com/redundant-translations-in-... But no, Hideo Kojima and Tetsuya Nomura are just inane writers and there's a lot of pressure to make games unnecessarily long by padding cutscenes out. The recent FFVII Remake I thought had great writing in both Japanese and English though, which is surprising since I didn't expect it out of that staff.
- lupire 4y agoTraditionally it's because Japanese has far more data per character of text, so a whole sentence couldn't fit in a NES cartridge.
- fomine3 4y agoSuch games use only Kana without Kanji, so bit per character is like 7bit Alphabet vs 8bit Kana+Alphabet. It's just(?) 14% increase.