3 ms·
Generally speaking, if you’re going to video games for the writing, you’re going to have a bad time. I’m not saying that there aren’t those few unique gems out
by raydiatian 4y ago
Generally speaking, if you’re going to video games for the writing, you’re going to have a bad time. I’m not saying that there aren’t those few unique gems out there, but I haven’t played many games and thought “thank god for these cutscenes”
- raydiatian 4y agoAlso, let’s be real, English translations of Japanese titles are absolutely the worst offenders. I don’t speak Japanese, so I can’t say whether or not coherent dialogue gets lost in translation but like: Final Fantasy, Metal Gear, literally any JRPG at random. Nobody I know talks like they do in these titles, and I still don’t understand why it’s fashionable to write inane character dialogue like they do in these games.
- astrange 4y agoA lot of it is due to: https://legendsoflocalization.com/redundant-translations-in-games-anime/ https://legendsoflocalization.com/redundant-translations-in-... But no, Hideo Kojima and Tetsuya Nomura are just inane writers and there's a lot of pressure to make games unnecessarily long by padding cutscenes out. The recent FFVII Remake I thought had great writing in both Japanese and English though, which is surprising since I didn't expect it out of that staff.
- lupire 4y agoTraditionally it's because Japanese has far more data per character of text, so a whole sentence couldn't fit in a NES cartridge.
- fomine3 4y agoSuch games use only Kana without Kanji, so bit per character is like 7bit Alphabet vs 8bit Kana+Alphabet. It's just(?) 14% increase.
- bentley 4y agoI don’t think anyone’s expecting the storytelling in a game aimed for 10‐year‐olds to be amazing. This is Pokémon, not Shadow of the Colossus. The original Pokémon does have a strong aesthetic of its own, coming from director Satoshi Tajiri’s fond memories of catching bugs in childhood.
- raydiatian 4y agoPerhaps, although I really don’t think age has anything to do with it. I mean, even GOW: Ragnarok which just came out is pretty noticeably preachy and self-indulgent with its dialog a lot of the time, and that is a fantastic game. Also, WRT Shadow/Colossus, I was probably about 11 when it was originally released, so I do feel like it’s a game for 10-up’s coincidentally. But also part of what makes S/C so great is its minimalism, eg apparent lack of dialog besides the ceiling telling you where to go next.