3 ms·
I think that's just what happens if you read memory that hasn't been zeroed on the gpu. There's no out of bounds checks or anything on GPU memory. (probably/hop
by CapsAdmin 4y ago
I think that's just what happens if you read memory that hasn't been zeroed on the gpu. There's no out of bounds checks or anything on GPU memory. (probably/hopefully there is on the web)
I've seen many bits of cahced browser viewport textures when writing shaders and making mistakes. I've been wanting to create something procedurally from it somehow ever since I encountered it.